Kall Fimbulbringer · Phases 1–2 — stats and drops in Valheim

Kall Fimbulbringer · Deep North
Creature overview
Base health (0★): 10,000. Primary biome: Deep North. Immunity: Spirit.
Behavior
- Sight range
- 30 m
- Sight angle before alert
- ±90°
- Hearing limit
- 9,999 m
- Ally alert range
- 100 m
- Sees through mist
- Yes
- Avoids water
- Yes
- Attacks player structures
- Yes
These are AI settings. Sight depends on stealth and obstacles; hearing depends on target noise. Indoors, hearing is capped at 12 m. The sight angle applies before alert.
Stats by star level
| Stars | Health | Damage multiplier |
|---|---|---|
| 0★ | 10,000 | ×1 |
Attacks
- Blunt: 160 · AI attack range 12 m
- Blunt: 150, Frost: 20 · AI attack range 8 m
- Blunt: 125, Pierce: 125 · AI attack range 12 m
- Blunt: 150 · AI attack range 12 m
Damage resistances
- Blunt
- Normal damage
- Slash
- Normal damage
- Pierce
- Resistant
- Fire
- Resistant
- Frost
- Resistant
- Lightning
- Resistant
- Poison
- Normal damage
- Spirit
- Immunity
Drops without stars
| Item | Quantity | Base chance |
|---|
Where and when it spawns
Deep North · Day and night · 0–0★
Valheim biomes
Spawn sources
- Phase transition: Kall Fimbulbringer (FrozenKing → FrozenKing_p2)
- Summoning: Malicious Blood ×3
Related creatures
- Kall Fimbulbringer — Phase transition
Values exclude world difficulty, player count and active effects. Special projectiles and summoned creatures may use separate values.
Source: Valheim game files, Steam build 25909357. Database updated 2026-10-20. Some gathering sources and spawn conditions may not have been identified.